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StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerfully enigmatic Protoss, the 'god-like' Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector; the series debuted with the video game StarCraft in 1998. It has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning StarCraft in 1995 with a development team led by Metzen and Phinney; the game used a modified Warcraft II game engine. StarCraft marked the creation of Blizzard Entertainment's film department. Most of the original development team for StarCraft returned to work on the game's expansion pack, Brood War.
In 2001, StarCraft: Ghost began development under Nihilistic Software. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. After three years of development, work on the game was postponed in 2004. Development of a true RTS sequel, StarCraft II: Wings of Liberty, began in 2003; the StarCraft II franchise continued with the StarCraft II: Heart of the Swarm expansion, released in March 2013. The third and final StarCraft II installment, Legacy of the Void, was released in November 2015. In 2016, a single-player nine-mission pack, Nova Covert Ops, was released in form of DLC; the original game and its expansion have been praised as one of the benchmark real-time strategy games of its time. The series has gathered a solid following around the world in South Korea, where professional players and teams participate in matches, earn sponsorships, compete in televised matches. By June 2007, StarCraft and Brood War had sold nearly 10 million copies combined. In addition, the series was awarded a star on the Walk of Game in 2006, holds four Guinness World Records in the Guinness World Records Gamer's Edition of 2008.
On March 27, 2017, Blizzard announced StarCraft: Remastered, a remastered version of the original StarCraft, with the core updates being up-to-date graphics and revised dialogue and audio. As of April 19, 2017, the original StarCraft and its Brood War expansion are free to download and play from Blizzard's website; the story focuses on the activities of three species in a part of the Milky Way known as the Koprulu Sector. Millennia before any of the events of the games, a species known as the Xel'Naga genetically engineer the Protoss and the Zerg in attempts to create pure beings; these experiments backfire and the Xel'Naga are destroyed by the Zerg. Centuries before the beginning of StarCraft in 2499, the hardline international government of Earth, the United Earth Directorate, commissions a colonization program as part of a solution to overpopulation, however the computers automating the colony ships malfunction, propelling the Terran colonists far off course to the edge of Protoss space.
Out of contact with Earth, they form various factions to maintain their interests. Intrigued by the behavior and mentality of the Terrans, the Protoss remain hidden to examine the humans, while protecting them from other threats without their knowledge; the Zerg, target the Terrans for assimilation to harness their psionic potential, forcing the Protoss to destroy tainted Terran colonies to contain the Zerg infestation. StarCraft begins days after the first of these attacks, where the predominant Terran government, the Confederacy of Man, falls into a state of panic as it comes under attack by both the Zerg and the Protoss, in addition to increasing rebel activity led by Arcturus Mengsk against its rule; the Confederacy succumbs to Mengsk's rebels when they use Confederate technology to lure the Zerg into attacking the Confederate capital, Tarsonis. In the consequent power vacuum, Mengsk crowns himself emperor of a new Terran Dominion. During the assault on Tarsonis, Mengsk allows the Zerg to capture and infest his psion second-in-command, Sarah Kerrigan.
This betrayal prompts Jim Raynor, to desert him with a small army. Having retreated with Kerrigan to their primary hive clusters, the Zerg are assaulted by Protoss forces commanded by Tassadar and the dark templar Zeratul. Through assassinating a Zerg cerebrate, Zeratul inadvertently allows the Overmind to learn the location of the Protoss homeworld, Aiur; the Overmind launches an invasion to assimilate the Protoss and gain genetic perfection. Pursued by his own people as a heretic for siding with the dark templar Zeratul, Tassadar returns to Aiur and with the assistance of Raynor and the templar Fenix, Tassadar launches an attack on the Overmind and sacrifices himself to kill the creature. In Brood War, the Protoss are led by Artanis, they begin to evacuate the surviving population of Aiur to the dark templar homeworld of Shakuras under a fragile alliance between the two untrusting branches of the Protoss. On Shakuras, they are misled by Kerrigan into attacking the Zerg to advance Kerrigan's quest to securing power over the Zerg.
This deception comes. Meanwhile, Earth decides to take action in the sector, sending a fleet to conquer the Terran Dominion and capture the new Overmind. Although taking the Dominion capital
StarCraft is a 1998 military science fictionreal-time strategy game developed and published by Blizzard Entertainment for Microsoft Windows. The game spawned the StarCraft franchise, became the first game of the video game series. A Classic Mac OS version was released in 1999, a Nintendo 64 adaptation, co-developed with Mass Media, was released in 2000. Blizzard started work on the game shortly after Warcraft II, another real-time strategy game, was released in 1995; the first incarnation debuted at the 1996 Electronic Entertainment Expo, where it was unfavorably compared to Warcraft II. As a result, the project was overhauled before being showcased to the public in early 1997, at which time it received a far more positive response; the game's multiplayer is popular in South Korea, as of 2006, where players and teams participate in professional competitions, earn sponsorships, compete in televised tournaments. Set in a fictitious future timeline during the 25th century CE in a distant part of the Milky Way galaxy known as the Koprulu Sector, the game revolves around three intelligent species fighting for dominance: the Terrans are humans exiled from Earth who are now skilled at adapting to any situation.
Many journalists of the video game industry have praised StarCraft as one of the most important, one of the greatest video games of all time. The game is said to have raised the bar for developing real-time strategy games. With more than 11 million copies sold worldwide by February 2009, StarCraft became one of the best-selling games for the personal computer, it has been praised for pioneering the use of unique factions in RTS gameplay, for having a compelling story. StarCraft has had its storyline adapted and expanded through a series of novels published between 2000 and 2016, the expansion pack StarCraft: Brood War, two authorized add-ons and Retribution. A sequel, StarCraft II: Wings of Liberty, was released in July 2010, which generated two expansion packs and a campaign pack between 2013 and 2016, while a remastered edition of the original and its expansion pack was released in August 2017; the original game, along with the expansion, was released for free in April 2017. Blizzard Entertainment's use of three distinct races in StarCraft is credited with revolutionizing the real-time strategy genre.
All units are unique to their respective races, while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed. The psionic and technologically adept Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localized warp capabilities, powered by their psionic traits. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over the quantity; the insectoid Zerg possess organic units and structures, which can be produced and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies. The humanoid Terrans provide a middle ground between the other two races, providing units that are versatile and flexible, they have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons.
Although each race is unique in its composition, no race has an innate advantage over the other. Each species is balanced out so that while they have different strengths and abilities, their overall strength is the same; the balance stays complete via infrequent patches provided by Blizzard. StarCraft features artificial intelligence that scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns; each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. In the level editor provided with the game, a designer has access to four levels of AI difficulties: 'easy', 'medium', 'hard', 'insane', each setting differing in the units and technologies allowed to an AI faction and the extent of the AI's tactical and strategic planning; the single-player campaign consists of thirty missions, split into ten for each race. Each race relies on two resources to sustain their game economies and to build their forces: minerals and vespene gas.
Minerals are needed for all units and structures, they are obtained by using a worker unit to harvest the resource directly from mineral nodes scattered around the battlefield. Players require vespene gas to construct advanced units and buildings, they acquire it by constructing a gas extraction building on top of a geyser and using worker units to extract the gas from it. In addition, players need to regulate the supplies for their forces to ensure that they can construct the number of units they need. Although the nature of the supply differs between the races—Terrans use physical supplies held in depots, Protoss use psionic energy channeled from their homeworld via pylons, Zerg are regulated by the number of controlling overlord units present—the supply mechanic works in the same way for each race, allowing players to create new units when there are sufficient resources to sustain them. Protoss and Zerg building construction is limited to specific locations: Protoss buildings need to be linked to a power grid, whi
MacOS is a series of proprietary graphical operating systems developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and home computers, by web usage, it is the second most used desktop OS, after Microsoft Windows.macOS is the second major series of Macintosh operating systems. The first is colloquially called the classic Mac OS, introduced in 1984, the final release of, Mac OS 9 in 1999; the first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving that year. After this, Apple began naming its releases after big cats, which lasted until OS X 10.8 Mountain Lion. Since OS X 10.9 Mavericks, releases have been named after locations in California. Apple shortened the name to 'OS X' in 2012 and changed it to 'macOS' in 2016, adopting the nomenclature that they were using for their other operating systems, iOS, watchOS, tvOS; the latest version is macOS Catalina, publicly released in October 2019.
Wacom driver for mac 10.10.5. Once set a popup message will appear that states, “Restart your application now”.
Between 1999 and 2009, Apple sold. The initial version, Mac OS X Server 1.0, was released in 1999 with a user interface similar to Mac OS 8.5. After this, new versions were introduced concurrently with the desktop version of Mac OS X. Beginning with Mac OS X 10.7 Lion, the server functions were made available as a separate package on the Mac App Store.macOS is based on the Unix operating system and on technologies developed between 1985 and 1997 at NeXT, a company that Apple co-founder Steve Jobs created after leaving Apple in 1985. The 'X' in Mac OS X and OS X is pronounced as such; the X was a prominent part of the operating system's brand identity and marketing in its early years, but receded in prominence since the release of Snow Leopard in 2009. UNIX 03 certification was achieved for the Intel version of Mac OS X 10.5 Leopard and all releases from Mac OS X 10.6 Snow Leopard up to the current version have UNIX 03 certification. MacOS shares its Unix-based core, named Darwin, many of its frameworks with iOS, iPadOS, tvOS, watchOS.
A modified version of Mac OS X 10.4 Tiger was used for the first-generation Apple TV. Releases of Mac OS X from 1999 to 2005 ran on the PowerPC-based Macs of that period. After Apple announced that they were switching to Intel CPUs from 2006 onwards, versions were released for 32-bit and 64-bitIntel-based Macs. Versions from Mac OS X 10.7 Lion run on 64-bit Intel CPUs, in contrast to the ARM architecture used on iOS and watchOS devices, do not support PowerPC applications. The heritage of what would become macOS had originated at NeXT, a company founded by Steve Jobs following his departure from Apple in 1985. There, the Unix-likeNeXTSTEP operating system was developed, launched in 1989; the kernel of NeXTSTEP is based upon the Mach kernel, developed at Carnegie Mellon University, with additional kernel layers and low-level user space code derived from parts of BSD. Its graphical user interface was built on top of an object-oriented GUI toolkit using the Objective-C programming language. Throughout the early 1990s, Apple had tried to create a 'next-generation' OS to succeed its classic Mac OS through the Taligent and Gershwin projects, but all of them were abandoned.
This led Apple to purchase NeXT in 1996, allowing NeXTSTEP called OPENSTEP, to serve as the basis for Apple's next generation operating system. This purchase led to Steve Jobs returning to Apple as an interim, the permanent CEO, shepherding the transformation of the programmer-friendly OPENSTEP into a system that would be adopted by Apple's primary market of home users and creative professionals; the project was first code named 'Rhapsody' and officially named Mac OS X. Mac OS X was presented as the tenth major version of Apple's operating system for Macintosh computers. Previous Macintosh operating systems were named using Arabic numerals, as with Mac OS 8 and Mac OS 9; the letter 'X' in Mac OS X's name refers to the number 10, a Roman numeral, Apple has stated that it should be pronounced 'ten' in this context. Apple osx tiger 10.4 for mac. However, it is commonly pronounced like the letter 'X'; the first version of Mac OS X, Mac OS X Server 1.0, was a transitional product, featuring an interface resembling the classic Mac OS, though it was not compatible with software designed for the older system.
Consumer releases of Mac OS X included more backward compatibility. Mac OS applications could be rewritten to run natively via the Carbon API; the consumer version of Mac OS X was launched in 2001 with Mac OS X 10.0. Reviews were variable, with extensive praise for its sophisticated, glossy Aqua interface, but criticizing it for sluggish performance. With Apple's popularity at a low, the makers of several classic Mac applications such as FrameMaker and PageMaker declined to develop new versions of their software for Mac OS X. Ars Technica columnist John Siracusa, who reviewed every major OS X release up to 10.10, described the early releases in retrospect as'dog-slow, feature poor' and Aqua as'unbearably slow and a huge resource hog'. Apple developed several new releases of Mac OS X. Siracusa's review of version 10.3, noted 'It's strange to have gone from years of uncertainty and vaporware to a steady annual supply of major new operating system releases.' Version 10.4, Tiger shocked executives at Microsoft by offering a number of feature
The Nintendo 64 is a home video game console developed and marketed by Nintendo. Named for its 64-bit central processing unit, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, it was the last major home console to use the cartridge as its primary storage format until the Nintendo Switch in 2017. The Nintendo 64 was discontinued in mid 2002 following the launch of its successor, the GameCube, in 2001. Codenamed 'Project Reality,' the Nintendo 64 design was complete by mid-1995, but its launch was delayed until 1996, when Time named it Machine of the Year, it was launched with three games: Pilotwings 64 and Saikyō Habu Shōgi. As part of the fifth generation of gaming, the system competed with the PlayStation and the Sega Saturn; the suggested retail price at its United States launch was US$199.99, 32.93 million units were sold worldwide. In 2015, IGN named it the ninth-greatest video game console of all time. Around the end of the 1980s, Nintendo led the video game industry with its Nintendo Entertainment System.
Although the NES follow-up console, the Super NES, was successful, sales took a hit from the Japanese recession. Competition from long-time rival Sega, relative newcomer Sony, emphasized Nintendo's need to develop a successor for the SNES, or risk losing market dominance to its competitors. Further complicating matters, Nintendo faced a backlash from third-party developers unhappy with Nintendo's strict licensing policies. Silicon Graphics, Inc. a long-time leader in graphics visualization and supercomputing, was interested in expanding its business by adapting its technology into the higher volume realm of consumer products, starting with the video game market. Based upon its MIPS R4000 family of supercomputing and workstation CPUs, SGI developed a CPU requiring a fraction of the resources—consuming only 0.5 watts of power instead of 1.5 to 2 watts, with an estimated target price of US$40 instead of US$80–200. The company created a design proposal for a video game system, seeking an well established partner in that market.
Jim Clark, founder of SGI offered the proposal to Tom Kalinske, the CEO of Sega of America. The next candidate would be Nintendo; the historical details of these preliminary negotiations were controversial between the two competing suitors. Tom Kalinske said that he and Joe Miller of Sega of America were 'quite impressed' with SGI's prototype, inviting their hardware team to travel from Japan to meet with SGI; the engineers from Sega Enterprises claimed that their evaluation of the early prototype had uncovered several unresolved hardware issues and deficiencies. Those were subsequently resolved, but Sega had decided against SGI's design. Nintendo resisted that summary conclusion, arguing that the real reason for SGI's ultimate choice of partner is that Nintendo was a more appealing business partner than Sega. While Sega demanded exclusive rights to the chip, Nintendo was willing to license the technology on a non-exclusive basis. Michael Slater, publisher of Microprocessor Report said, 'The mere fact of a business relationship there is significant because of Nintendo's phenomenal ability to drive volume.
If it works at all, it could bring MIPS to levels of volume never dreamed of'. Jim Clark met with Nintendo CEO Hiroshi Yamauchi in early 1993. On August 23, 1993, the two companies announced a global joint development and licensing agreement surrounding Project Reality, projecting that the yet unnamed eventual product would be 'developed for Nintendo, will be unveiled in arcades in 1994, will be available for home use by late 1995.. below $250'. This announcement coincided with Nintendo's August 1993 Shoshinkai trade show.'Reality Immersion Technology' is the name SGI had given the set of core components, which would be first utilized in Project Reality: the MIPS R4300i CPU, the MIPS Reality Coprocessor, the embedded software. Some chip technology and manufacturing was provided by NEC, Sharp. SGI had acquired MIPS Computer Systems, the two worked together to be responsible for the design of the Reality Immersion Technology chips under engineering director Jim Foran and chief hardware architect Tim Van Hook.
The initial Project Reality game development platform was developed and sold by SGI in the form of its US$100,000–US$250,000 Onyxsupercomputer loaded with the namesake US$50,000 RealityEngine2 graphics boards and four 150 MHz R4400 CPUs, with early Project Reality application and emulation APIs based on Performer and OpenGL. This graphics supercomputing platform had served as the source design which SGI had reduced down to become the Reality Immersion Technology for Project Reality; the system's game controller was a Super NES controller modified to have a primitive analog joystick and Z trigger. Under maximal secrecy from the rest of the company, a LucasArts developer said his team would 'furtively hide the prototype controller in a cardboard box while we used it. In answer to the inevitable questions about what we were doing, we replied jokingly that it was a new type of controller—a bowl of liquid that absorbed your thoughts through your fingertips. Of course, you had to think in Japanese..'On June 23, 1994, Nintendo announced the new official name of the still unfinished console as 'Ultra 64'.
The first group of elite developers selected by Nintendo was nicknamed the 'Dream Team': Silicon Graphics, Inc.
StarCraft: Remastered is a remastered edition of the 1998 real-time strategy video gameStarCraft and its expansion Brood War, released on August 14, 2017. It retains the gameplay of the original StarCraft, but features ultra-high-definition graphics, re-recorded audio, Blizzard's modern online feature suite; the remaster was developed over the period of a year and included playtesting from professional StarCraft players. StarCraft: Remastered was the first project released by the 'Classic Games division', a team at Blizzard focused on updating and remastering some of their older titles, with an announced focus on StarCraft, Diablo II, Warcraft III. Prior to release, the original StarCraft and its expansion were both made free to play; the remaster features redone visuals and sound assets while still using the same engine as the original, which allows for cross-play compatibility across both versions. It received favorable reviews upon release, with many critics praising its success in updating the visuals while leaving the gameplay unchanged.
StarCraft: Remastered retains the gameplay of the original, but updates its graphics and sound. Its remastered graphics support up to 4K ultra-high-definition resolution, its original soundtrack and sound effects are re-recorded, its online features are updated to support Blizzard's modern suite, including improved multiplayermatchmaking, social integration with other Blizzard games, saved settings on Blizzard's cloud computers such that player campaign progress, custom maps, keybindings are synced wherever the player opens the game. Players can pair their online accounts from the original game with Blizzard's modern online accounts to continue their win/loss statistics into the remaster. Additionally, players can switch between the original and new graphics and view new zoomed perspectives for players to appreciate the remaster's new level of detail, it was localized into 13 languages. Blizzard Entertainment developed the remaster over a year; the game's original artist returned to assist with development.
Professional StarCraft players from South Korea, including Flash and Jaedong, gave the company feedback during several playtests. Blizzard's president publicly announced the remaster in late March 2017 at a StarCraft event in Seoul, South Korea, it was announced that that week, Blizzard would make the original games—the StarCraft Anthology—free to download and would include an update with some of the remaster's features, including the ability to run on modern computers. The remaster was released on macOS and Windows on August 14, 2017; the developer said that their 'classic games team' plans to further support the community after the remaster's launch, will look for feedback on ideas such as voice chat integration. Players who purchased the title in advance of its release received alternative aesthetic options for in-game assets in both the remaster and StarCraft II. Blizzard's Robert Bridenbecker and Pete Stilwell explained to Team Liquid that in every respect that Brood War fans care about, StarCraft: Remastered will be the same as Brood War, as it's the same client powering each version.
An essay by 'Thieving Magpie' of Team Liquid explained the difference between the original and remastered versions, stating that the StarCraft engine generated such 'classic' gameplay because of its awkward compromises between a flat 2D engine and the forced isometric perspective it presents to the player. In StarCraft game programmer Patrick Wyatt’s own words: 'Because the project was always two months from launch it was inconceivable that there was enough time to re-engineer the terrain engine to make pathfinding easier, so the pathfinding code just had to be made to work. To handle all the tricky edge-cases, the pathing code exploded into a gigantic state machine which encoded all sorts of specialized'get me out of here' hacks.' StarCraft: Remastered had a pre-release of the game in South Korea, where the game was available to play two weeks early in the country's PC bangs. Blizzard hosted a pre-release launch event at Gwangalli Beach in Busan, attended live by thousands of spectators and viewed online by over 500,000 viewers.
At this celebration, the StarCraft: Remaster Pack was on sale. And the event was played by Guillaume Patry, Hong Jin Ho, Lee Yoon Yeol, Park Jung-suk, Lee Jae Dong and Kim Taek Yong, Lee Young Ho. Following the pre-release in South Korea, a global release event was held on 14 and 15 August 2017, in the headquarters of video live streaming platform Twitch in San Francisco; the event featured retired professional StarCraft players from outside of South Korea taking part in an exhibition tournament over two days. It was hosted by popular StarCraft and StarCraft II personalities Sean 'Day' Plott, Nick 'Tasteless' Plott, Dan 'Artosis' Stemkoski, Geoff 'iNcontroL' Robinson, the latter two of which competed in the exhibition tournament. Following the game's release, Blizzard announced plans for continued development, including improved matchmaking and support for the game's competitive scene. On June 15, 2018 they announced the launch of the Korea StarCraft League, a competitive league to run alongside the AfreecaTV StarCraft League run by afreecaTV with two seasons planned for that year.
The league began airing regular matches starting on July 19, 2018. In February 2019, it was confirmed that the league would continue running beyond its announced two-season run for 2018, with 2019's first season running in the first half of that year. On June 19, 2018 Blizzard announced that a new ranking system would be implemented as part of patch 1.22. This system ranked players from the F to the latter representing the top 1 % of players. To accompany the new rankings, profiles were up
John King was the Bishop of London in the Church of England from 1611 to 1621. King was born in Buckinghamshire, to Philip King and Elizabeth. After early education at Westminster School, he matriculated at Christ Church, Oxford, in 1577, taught under Dr Thomas Holland, graduating B. A. in 1580 and M. A. in 1583. A chaplain to bishop John Piers, King became preacher to the city of York before becoming domestic chaplain to Thomas Egerton in London; as Rector of St Andrews, Holborn in 1597 and prebend of Sneating in St Paul's in 1599, King became a well-known Calvinistanti-Catholic preacher. Appointed a chaplain in ordinary to James I, James made John King dean of Christ Church in August 1605, he was Vice-Chancellor of Oxford University from 1607 until 1610. He was consecrated Bishop of London on 8 September 1611. In 1617, according to Samuel Purchas, while Pocahontas was in London King entertained her 'with festival state and pomp beyond what I have seen in his greate hospitalitie afforded to other ladies.'King died on 30 March 1621 of gall stones or kidney stones.
Roman Catholic propagandists' claims that he converted to their church on his deathbed were denied in a sermon preached by his son, Henry King, the following November. King married Joan Freeman; the second son John King was a Canon of Canon of Westminster. The fifth and youngest son was Philip King, their daughter Elizabeth married second son of Sir Thomas Holte. His father disapproved of the marriage, causing a family feud, never mended. List of bishops of London Portraits of John King at the National Portrait Gallery, London
Harlem Avenue is a major north–south street located in Chicago and its west and northwest suburbs. It stretches from Glenview Road in Glenview to the intersection of East South Street and South Drecksler Road in Peotone, where it diverges into Illinois Route 50. At 54.1 miles, it is the third-longest street in the United States, after Telegraph Road in southeastern Michigan and O Street in Nebraska. For most of its length, it carries Illinois Route 43. There is a stop along Windsor Avenue in Berwyn, Illinois. From north to south: Glenview Morton Grove Niles Edison ParkNorwood ParkHarwood HeightsNorridge Dunning MontclareElmwood Park Austin River ForestOak ParkForest Park Berwyn North Riverside Riverside Lyons Stickney Forest ViewGarfield Ridge Clearing Summit Bedford ParkBridgeviewBurbankOak LawnChicago Ridge Worth Palos HeightsOrland ParkTinley Park Matteson FrankfortMonee Peotone Chicago portal U. S. Roads portal
All the Feels is the fourth studio album by the American neo-soul/pop band Fitz and The Tantrums, their first release since their self-titled album in 2016. It was released on September 2019, through Elektra Records; the digital release of the album has 17 songs, is the band's longest album to date. Before the album was released, several singles were dropped over the course of a couple months; the first single, '123456', was released on March 20, 2019. A music video was released on the same day; the next one to be released was 'Don't Ever Let'Em' on April 17, 2019. This song was followed by 'I Need Help!', released on May 2nd of the year. On June 28, the album was announced and able to be pre-ordered, a song of the same name, 'All the Feels', was released on the same day; the music video 'sees Fitz gain a brighter outlook on life after receiving open-heart surgery.' Another song, 'I Just Wanna Shine', was released on July 14, 2019. The album was released on September 20. In an interview, when asked his purpose in making the album, Fitzpatrick said he and the band ' been releasing songs every couple weeks.'
He continued, ' giving people a preview of what it's gonna be like. What's great is that you get to play it for your fans and right and there, you kind get a get a sense of what they're feeling and the reaction has been amazing. We worked hard on this record,' he explained. 'It's a big record, like 17 songs long, but we wanted to do all the feels.' The band started with 80 songs and narrowed it down. Billboard described the album as deep and emotional compared to the band's other works, with some of the 'most raw of the songs they've released so far, with a pulsating melody to match the vulnerable - yet uplifting - lyrics like 'We dive right into the deep end/ You win, you lose/ You get back up and try again.' Another news magazine described the title track 'All the Feels' as a song 'about wanting more out of a relationship trying to feel a connection with somebody,' and considered it to be a great summer song. The band started their first tour to promote the album with Young the Giant in North America on June 28, 2019, in Columbus, Ohio.
It ended on August 2019, in Las Vegas. Another tour after the album's release will pick up on February 2020 in Chicago. All tracks are written by Fitz and The Tantrums. Note'Belladonna', 'Kiss the Sky', 'Livin' for the Weekend' are only included on the digital version of the album. Michael Fitzpatrick – lead vocals and keyboardsNoelle Scaggs – co-lead vocals and percussionJames King – saxophone, keyboards and guitar Joseph Karnes – bass guitar Jeremy Ruzumna – keyboard John Wicks – drums and percussion