Dazzle capture card software. Kinect and Processing. The Microsoft Kinect sensor is a peripheral device (designed for XBox and windows PCs) that functions much like a webcam. However, in addition to providing an RGB image, it also provides a depth map. Meaning for every pixel seen by the sensor, the Kinect measures distance from the sensor.


Kinect for Xbox 360 is the latest buzz in the gaming world. And here is the tutorial to connect Kinect to Mac. Yes, you read that right, now you can use Kinect with your Mac. For that you need to install the driver for Kinect compatible on Mac.

Kinect is the motion sensor camera which captures your movement and lets you play games. Kinect for Xbox 360 is undoubtedly the next big thing. So, we have got the step by step guide to connect Kinect to Mac for you:

Things You Need

To start with, we need Git and Cmake which is recommended to download and install via MacPorts or fink, or Homebrew. But if you are using Homebrew, make sure that you its latest version.

Create OpenKinect repository

Now, you are required to create an OpenKinect repository and libusb. It is very important to have OpenKinect repository on your Mac, if you are willing to connect Kinect to Mac. Here are the commands to do it:

Patch Libusb For OpenKinect

Next, you need to patch libusb for OpenKinect. You can do that by executing following commands:

cd libusb

./autogen.sh

Mac

patch -p1 < ./libfreenect/platform/osx/libusb-osx-kinect.diff

./configure

For mac os x 10.6. Here in this topic, we are able to download Mac OS X 10.6 Snow Leopard DVD.ISO, Mac OS X 10.6 Snow Leopard.DMG, VMware image and Snow Leopard.Torrent without Apple Store. Retail DVD and safe download links!Like OS X 10.5, Leopard is now longer downloadable from Apple Store.

make

sudo make install

Configure OpenKinect

Now you need to configure your OpenKinect. It is necessary to do it, in order to connect to Kinect to Mac. You can configure OpenKinect by executing following commands:

cd ./libfreenect/

cd c

mkdir build

cd build

ccmake .

Once you done with executing the commands, press “c”. This should actually start configuring OpenKinect, but this will not happen as the system cannot find libusb which is crucial while you try to connect your Kinect to Mac.

So, press “e”, which will exit and then you can manually edit the path to libusb, so that it can detect it. Point it as

/usr/local/include/libusb-1.0/

And now, you can continue.

Build OpenKinect

Once you done with the configuration part, you need to build the OpenKinect which actually lets you connect your Kinect to Mac. Here are the commands:

cmake .

make

You also have an option to build OpenKinect as an Xcode project. To do that, execute below commands:

cmake -G Xcode .

make

That is all. Now, you can done with all the technical part required to connect Kinect to Mac. Now, you can find the program labeled as “glview” in the path libfreenect/c/build/examples.

This is how you are required to connect Kinect to Mac. Follow these steps and you can access your Kinect for Xbox 360 on your Mac too, as you have successfully installed Kinect drivers on your Mac.

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